Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Night Slash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 4.042 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.491 | 100% | 5.0 s 0.0 charged | 71% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 3.067 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFire Blast | 2.973 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 5 | fireIncinerate fireOverheatfireFlame Charge | 2.029 | 100% | 5.0 s 0.0 charged | 51% HP left on average | |
| 6 | fireIncinerate fireOverheatfightingFocus Blast | 1.981 | 100% | 5.0 s 0.0 charged | 50% HP left on average | |
| 7 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.972 | 100% | 4.5 s 1.0 charged | 49% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.880 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 9 | fireIncinerate fireMind BlownfireOverheat | 1.871 | 100% | 5.0 s 0.0 charged | 47% HP left on average | |
| 10 | fireFire Fang fireFire BlastflyingFly | 1.617 | 100% | 5.0 s 0.0 charged | 38% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.580 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 12 | waterWaterfall fightingClose CombatwaterAqua Jet | 1.558 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 13 | darkBite groundEarthquakegroundBulldoze | 1.513 | 100% | 9.5 s 2.0 charged | 34% HP left on average | |
| 14 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.512 | 100% | 6.0 s 1.0 charged | 34% HP left on average | |
| 15 | fireFire Spin fireFire BlastfireMagma Storm | 1.469 | 100% | 6.5 s 2.0 charged | 32% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.393 | 100% | 10.0 s 2.0 charged | 28% HP left on average | |
| 17 | fireIncinerate fireOverheatwaterHydro Pump | 1.354 | 100% | 6.0 s 1.0 charged | 26% HP left on average | |
| 18 | fightingLow Kick darkDark PulsefightingFocus Blast | 1.349 | 100% | 9.0 s 2.0 charged | 26% HP left on average | |
| 19 | darkSucker Punch flyingBrave BirdflyingFly | 1.292 | 100% | 7.5 s 2.0 charged | 23% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFire Blast | 1.282 | 100% | 6.0 s 1.0 charged | 22% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.