Shadow Scizor counters
bugsteelArlo · slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Iron Head
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 4.476 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 2 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 4.042 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 3 | normalQuick Attack fireV-createfireOverheat | 4.020 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 3.917 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.738 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.633 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 7 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 3.545 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 8 | fireIncinerate fireOverheatwaterHydro Pump | 3.510 | 100% | 7.5 s 0.0 charged | 72% HP left on average | |
| 9 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.491 | 100% | 5.0 s 0.0 charged | 71% HP left on average | |
| 10 | electricThunder Shock electricWild ChargeelectricThunder | 3.382 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.296 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.271 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 13 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFire Blast | 3.097 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 15 | fireEmber fireHeat WavedarkCrunch | 3.092 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | fireFire Fang fireOverheatfireFusion Flare | 3.067 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 3.067 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.067 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 19 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.048 | 100% | 7.5 s 0.0 charged | 67% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFire Blast | 2.973 | 100% | 5.0 s 0.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.