Shadow Scizor counters
bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 4.482 | 100% | 6.6 s 1.6 charged | 76% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 4.094 | 100% | 5.9 s 0.4 charged | 75% HP left on average | |
| 3 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.827 | 100% | 7.1 s 0.9 charged | 72% HP left on average | |
| 4 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.498 | 100% | 7.1 s 0.9 charged | 68% HP left on average | |
| 5 | fireEmber fireBlast BurnfireHeat Wave | 3.351 | 100% | 5.6 s 1.4 charged | 68% HP left on average | |
| 6 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.324 | 100% | 5.6 s 1.4 charged | 70% HP left on average | |
| 7 | ghostHex fireBlast BurnfireFlamethrower | 3.274 | 100% | 6.6 s 1.6 charged | 65% HP left on average | |
| 8 | fireIncinerate fireOverheatwaterHydro Pump | 3.271 | 100% | 7.1 s 0.9 charged | 68% HP left on average | |
| 9 | normalQuick Attack fireV-createfireOverheat | 3.185 | 100% | 5.6 s 1.4 charged | 68% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.181 | 100% | 6.6 s 1.6 charged | 67% HP left on average | |
| 11 | fireEmber fireOverheatfireFire Punch | 3.173 | 100% | 5.6 s 1.4 charged | 66% HP left on average | |
| 12 | fireEmber fireHeat WavedarkCrunch | 3.043 | 100% | 5.6 s 1.4 charged | 67% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFire Blast | 3.043 | 100% | 6.1 s 0.4 charged | 67% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFire Blast | 3.019 | 100% | 5.0 s 0.1 charged | 67% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFusion Flare | 3.001 | 100% | 6.1 s 0.4 charged | 66% HP left on average | |
| 16 | flyingWing Attack fireOverheatfireHeat Wave | 2.985 | 100% | 6.6 s 1.6 charged | 64% HP left on average | |
| 17 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 2.965 | 100% | 5.0 s 1.1 charged | 65% HP left on average | |
| 18 | fireFire Fang fireOverheatfireFusion Flare | 2.902 | 100% | 5.0 s 0.1 charged | 65% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.890 | 100% | 6.6 s 1.6 charged | 65% HP left on average | |
| 20 | fireFire Spin fireOverheatflyingHurricane | 2.871 | 100% | 5.9 s 0.4 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.