Shadow Scizor counters
bugsteelArlo · slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Trailblaze
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fireFire PunchfightingClose Combat | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | fairyFairy Wind fireMystical FireflyingFly | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | fireEmber fireOverheatfireBlaze Kick | 5.219 | 100% | 4.5 s 1.0 charged | 81% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.265 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.265 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 6 | fireEmber fireBlast BurnfireHeat Wave | 4.180 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | fireEmber fireHeat WavefireFlamethrower | 3.975 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | fireEmber fireOverheatfireFire Punch | 3.900 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireFlamethrower | 3.792 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 10 | fireFire Spin fireOverheatfireFire Blast | 3.750 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 11 | fightingDouble Kick fireFlame ChargegroundEarthquake | 3.698 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 12 | fightingLow Kick flyingBrave BirdfightingClose Combat | 3.673 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 13 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.625 | 100% | 8.0 s 2.0 charged | 72% HP left on average | |
| 14 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 3.483 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 16 | fireIncinerate fireOverheatfireFlame Charge | 3.450 | 100% | 5.0 s 0.0 charged | 71% HP left on average | |
| 17 | flyingPeck flyingBrave BirdfightingClose Combat | 3.449 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 18 | ghostHex fireMystical FireghostShadow Ball | 3.410 | 100% | 8.0 s 2.0 charged | 71% HP left on average | |
| 19 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 3.408 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 20 | fireFire Spin fireOverheatfireBlast Burn | 3.396 | 100% | 6.0 s 0.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.