Shadow Scizor counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fireFire PunchfightingClose Combat | 6.429 | 100% | 6.0 s 2.0 charged | 84% HP left on average | |
| 2 | fairyFairy Wind fireMystical FireflyingFly | 5.643 | 100% | 6.0 s 2.0 charged | 82% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 5.353 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 4 | ghostHex ghostShadow BallfightingFocus Blast | 5.176 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireFlamethrower | 4.919 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 6 | fireFire Spin fireOverheatfireFire Blast | 4.865 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.644 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 8 | fireEmber fireBlast BurnfireHeat Wave | 4.543 | 100% | 6.0 s 2.0 charged | 78% HP left on average | |
| 9 | ghostHex fireBlast BurnfireFlamethrower | 4.467 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 10 | fireFire Spin fireOverheatfireBlast Burn | 4.405 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.326 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 12 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.326 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 13 | flyingPeck fireFlamethrowerfightingAura Sphere | 4.325 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 14 | fireEmber fireOverheatfireFire Punch | 4.216 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 15 | fireEmber fireOverheatfireBlaze Kick | 4.175 | 100% | 4.5 s 1.0 charged | 76% HP left on average | |
| 16 | flyingWing Attack fireOverheatfireHeat Wave | 4.000 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 17 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.913 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 3.800 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 19 | fireFire Spin fireOverheatflyingHurricane | 3.761 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | flyingPeck flyingBrave BirdfightingClose Combat | 3.756 | 100% | 7.0 s 2.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.