Shadow Scizor counters
bugsteelArlo · slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Iron Head
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.222 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 2 | ghostShadow Claw fireFire PunchfightingClose Combat | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | fairyFairy Wind fireMystical FireflyingFly | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | fireEmber fireOverheatfireBlaze Kick | 5.219 | 100% | 4.5 s 1.0 charged | 81% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 5.056 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | ghostHex ghostShadow BallfightingFocus Blast | 4.889 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 7 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.650 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.650 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.354 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.354 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 11 | flyingPeck fireFlamethrowerfightingAura Sphere | 4.325 | 100% | 8.0 s 2.0 charged | 77% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.200 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 13 | ghostHex fireBlast BurnfireFlamethrower | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 4.180 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 15 | fireEmber fireOverheatfireFire Punch | 3.900 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 16 | fireFire Spin fireFire BlastfireFlamethrower | 3.792 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 17 | fireFire Spin fireOverheatfireFire Blast | 3.750 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 18 | flyingWing Attack fireOverheatfireHeat Wave | 3.750 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 19 | fightingDouble Kick fireFlame ChargegroundEarthquake | 3.698 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 20 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.682 | 100% | 8.0 s 2.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.