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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Scizor counters

bugsteelArlo · slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Iron Head

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.333
100%6.5 s
1.0 charged
77% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.792
100%6.0 s
0.0 charged
74% HP left on average
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.619
100%6.5 s
1.0 charged
72% HP left on average
4
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
3.615
100%5.0 s
1.0 charged
72% HP left on average
5
Victini
normalQuick Attack
fireV-createfireOverheat
3.545
100%5.5 s
1.0 charged
72% HP left on average
6
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
3.408
100%7.5 s
0.0 charged
71% HP left on average
7
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.185
100%6.5 s
1.0 charged
69% HP left on average
8
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.167
100%6.5 s
1.0 charged
68% HP left on average
9
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
3.153
100%6.5 s
1.0 charged
68% HP left on average
10
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
3.000
100%5.5 s
1.0 charged
67% HP left on average
11
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.952
100%7.5 s
0.0 charged
66% HP left on average
12
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
2.880
100%5.0 s
0.0 charged
65% HP left on average
13
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
2.792
100%6.5 s
1.0 charged
64% HP left on average
14
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.786
100%5.5 s
1.0 charged
64% HP left on average
15
Entei
fireFire Fang
fireOverheatfireFire Blast
2.769
100%6.0 s
0.0 charged
64% HP left on average
16
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.754
100%5.0 s
0.0 charged
64% HP left on average
17
Raikou
electricVolt Switch
electricWild ChargeelectricThunder
2.727
100%6.5 s
1.0 charged
63% HP left on average
18
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.712
100%6.0 s
0.0 charged
63% HP left on average
19
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
2.712
100%6.5 s
1.0 charged
63% HP left on average
20
Shadow Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.571
100%5.5 s
1.0 charged
61% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.