Shadow Scizor counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 4.794 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 4.405 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 3 | ghostShadow Claw fireFire PunchfightingClose Combat | 4.378 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 4.087 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 5 | ghostHex fireBlast BurnfireFlamethrower | 4.000 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 6 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.884 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 7 | flyingPeck fireFlamethrowerfightingAura Sphere | 3.875 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 8 | fireEmber fireHeat WavefireFlamethrower | 3.865 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 9 | fairyFairy Wind fireMystical FireflyingFly | 3.811 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 10 | fireEmber fireOverheatfireFire Punch | 3.784 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 11 | flyingWing Attack fireOverheatfireHeat Wave | 3.600 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 12 | fightingLow Kick flyingBrave BirdfightingClose Combat | 3.600 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 13 | fireFire Spin fireOverheatfireFire Blast | 3.522 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 3.418 | 100% | 6.0 s 2.0 charged | 71% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.357 | 100% | 7.0 s 2.0 charged | 70% HP left on average | |
| 16 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 3.311 | 100% | 7.0 s 2.0 charged | 70% HP left on average | |
| 17 | fireEmber fireOverheatfireBlast Burn | 3.267 | 100% | 7.0 s 2.0 charged | 69% HP left on average | |
| 18 | fightingCounter fightingClose CombatghostShadow Ball | 3.082 | 100% | 9.0 s 2.0 charged | 68% HP left on average | |
| 19 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.945 | 100% | 6.0 s 2.0 charged | 66% HP left on average | |
| 20 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.930 | 100% | 8.0 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.