Shadow Scizor counters
bugsteelArlo · slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Iron Head
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 4.528 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.175 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 3 | ghostShadow Claw fireFire PunchfightingClose Combat | 4.050 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | flyingPeck fireFlamethrowerfightingAura Sphere | 3.875 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.775 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 6 | fireEmber fireBlast BurnfireHeat Wave | 3.760 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 7 | ghostHex fireBlast BurnfireFlamethrower | 3.750 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 8 | fireEmber fireHeat WavefireFlamethrower | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 9 | fairyFairy Wind fireMystical FireflyingFly | 3.525 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 10 | fireEmber fireOverheatfireFire Punch | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireFlamethrower | 3.396 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 12 | flyingWing Attack fireOverheatfireHeat Wave | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 13 | fightingLow Kick flyingBrave BirdfightingClose Combat | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 14 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 3.283 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.151 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 16 | fireEmber fireBlast BurnfireHeat Wave | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.133 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 18 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 3.104 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 19 | fightingCounter fightingClose CombatghostShadow Ball | 3.082 | 100% | 9.0 s 2.0 charged | 68% HP left on average | |
| 20 | fireEmber fireOverheatfireBlast Burn | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.