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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Scizor counters

bugsteelArlo · slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fury Cutter / Iron Head

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Emboar
fireEmber
fireBlast BurnfireHeat Wave
3.760
100%5.5 s
1.0 charged
73% HP left on average
2
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
3.500
100%5.5 s
1.0 charged
71% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.396
100%6.0 s
0.0 charged
71% HP left on average
4
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
3.133
100%5.5 s
1.0 charged
68% HP left on average
5
Sneasler
ghostShadow Claw
fightingClose CombatflyingAerial Ace
3.104
100%6.5 s
1.0 charged
68% HP left on average
6
Shadow Moltres
fireFire Spin
fireOverheatfireFire Blast
2.700
100%6.0 s
0.0 charged
63% HP left on average
7
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.700
100%5.5 s
1.0 charged
63% HP left on average
8
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.667
100%5.0 s
0.0 charged
63% HP left on average
9
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.667
100%6.0 s
0.0 charged
63% HP left on average
10
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.500
100%5.5 s
1.0 charged
60% HP left on average
11
Shadow Sneasler
ghostShadow Claw
fightingClose CombatflyingAerial Ace
2.483
100%6.5 s
1.0 charged
60% HP left on average
12
Shadow Chandelure
fireIncinerate
fireOverheatfireFlame Charge
2.480
100%5.0 s
0.0 charged
60% HP left on average
13
Magmortar
fightingKarate Chop
fireFire BlastfireFire Punch
2.383
100%5.5 s
1.0 charged
58% HP left on average
14
Shadow Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.314
100%5.5 s
1.0 charged
57% HP left on average
15
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.280
100%5.5 s
1.0 charged
56% HP left on average
16
Lucario
fightingForce Palm
fireBlaze KickfightingClose Combat
2.267
100%6.5 s
1.0 charged
56% HP left on average
17
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
2.267
100%6.5 s
1.0 charged
56% HP left on average
18
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.264
100%6.5 s
1.0 charged
56% HP left on average
19
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.264
100%6.5 s
1.0 charged
56% HP left on average
20
Pignite
fireEmber
fireFlamethrowerfireFlame Charge
2.250
100%6.5 s
1.0 charged
56% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.