Shadow Scizor counters
bugsteelArlo · slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Trailblaze
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 3.881 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 3.019 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 3 | normalQuick Attack fireV-createfireOverheat | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.519 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 6 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.492 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 7 | fireEmber fireHeat WavedarkCrunch | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFusion Flare | 2.286 | 100% | 5.0 s 0.0 charged | 56% HP left on average | |
| 9 | fireFire Fang fireOverheatfireFusion Flare | 2.222 | 100% | 6.0 s 0.0 charged | 55% HP left on average | |
| 10 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.222 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 2.160 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.090 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 13 | fireEmber fireBlast BurnfireHeat Wave | 2.089 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 14 | electricVolt Switch electricWild ChargeelectricThunder | 2.077 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 15 | fightingKarate Chop fireFire BlastfireFire Punch | 2.043 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 16 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.025 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 17 | fireEmber fireOverheatfireFire Punch | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 18 | fireEmber fireBlast BurnfirePyroball | 1.987 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 19 | fireFire Fang fireOverheatfireFire Blast | 1.980 | 100% | 7.0 s 0.0 charged | 49% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.905 | 100% | 6.5 s 1.0 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.