Shadow Scizor counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 4.528 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterHydro Pump | 4.139 | 100% | 6.0 s 1.0 charged | 76% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 3.543 | 100% | 6.0 s 1.0 charged | 72% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.317 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 5 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.275 | 100% | 6.0 s 1.0 charged | 69% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.957 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 7 | normalQuick Attack fireV-createfireOverheat | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFusion Flare | 2.623 | 100% | 6.0 s 1.0 charged | 62% HP left on average | |
| 9 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.492 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 10 | fireEmber fireHeat WavefireFlamethrower | 2.385 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 11 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.359 | 100% | 8.5 s 2.0 charged | 58% HP left on average | |
| 12 | fireEmber fireHeat WavedarkCrunch | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.288 | 100% | 7.0 s 1.0 charged | 56% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFusion Flare | 2.286 | 100% | 5.0 s 0.0 charged | 56% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFire Blast | 2.282 | 100% | 7.0 s 1.0 charged | 56% HP left on average | |
| 16 | fireFire Fang fireOverheatfireFire Blast | 2.256 | 100% | 6.0 s 1.0 charged | 56% HP left on average | |
| 17 | fireFire Spin fireFlamethrowersteelIron Head | 2.217 | 100% | 8.5 s 2.0 charged | 55% HP left on average | |
| 18 | fireEmber fireHeat WavefireFlamethrower | 2.200 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.192 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.183 | 100% | 8.5 s 2.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.