Shadow Charizard counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fire Spin / Dragon Claw
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.333 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.333 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 5.212 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.182 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 4.600 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 6 | dragonDragon Breath rockAncient PowerghostShadow Force | 4.482 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 7 | normalLock-On rockStone EdgeelectricZap Cannon | 4.410 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 8 | rockSmack Down rockRock SliderockRock Blast | 4.216 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 4.182 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 10 | darkSnarl rockRock SlideelectricWild Charge | 4.042 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | rockRock Throw rockMeteor BeamrockStone Edge | 3.955 | 100% | 7.0 s 0.0 charged | 75% HP left on average | |
| 12 | waterWater Gun rockAncient PowerwaterHydro Pump | 3.941 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 13 | rockRock Throw rockRock SliderockAncient Power | 3.925 | 100% | 7.0 s 0.0 charged | 75% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 3.917 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 15 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.917 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 16 | normalTake Down waterHydro PumpwaterScald | 3.739 | 100% | 9.0 s 2.0 charged | 73% HP left on average | |
| 17 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.725 | 100% | 10.0 s 2.0 charged | 73% HP left on average | |
| 18 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.703 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 19 | dragonDragon Breath rockAncient PowerghostShadow Force | 3.691 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 20 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.691 | 100% | 7.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.