Shadow Charizard counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Air Slash / Fire Blast
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalLock-On rockStone EdgeelectricZap Cannon | 6.370 | 100% | 6.0 s 1.0 charged | 84% HP left on average | |
| 2 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.958 | 100% | 7.0 s 0.0 charged | 83% HP left on average | |
| 3 | electricSpark rockRock SlideelectricZap Cannon | 5.917 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 4 | electricThunder Shock rockRock SlideelectricThunderbolt | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | rockRock Throw rockStone EdgeelectricWild Charge | 5.375 | 100% | 7.0 s 0.0 charged | 81% HP left on average | |
| 6 | normalLock-On rockStone EdgeelectricZap Cannon | 5.212 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 7 | electricSpark rockRock SlideelectricZap Cannon | 5.071 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.906 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 4.769 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 10 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.515 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 11 | dragonDragon Tail rockMeteor BeamrockStone Edge | 4.486 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 12 | steelMetal Sound rockRock SliderockRock Tomb | 4.437 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 13 | electricThunder Shock electricZap CannonrockAncient Power | 4.429 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 14 | icePowder Snow rockRock SlideiceBlizzard | 4.409 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 15 | rockRock Throw rockStone EdgeelectricWild Charge | 4.300 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 16 | steelMetal Sound waterHydro CannonwaterHydro Pump | 4.238 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 17 | poisonAcid rockPower GemrockRock Slide | 4.115 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 18 | rockSmack Down rockMeteor BeamrockStone Edge | 3.925 | 100% | 7.5 s 0.0 charged | 75% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.925 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.