Shadow Charizard counters
fireflyingArlo ยท slot 3Leader
CP
6,847
Attack
431.3
x1.2 Shadow
Defense
204.2
x0.83 Shadow
HP
123
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalLock-On rockStone EdgeelectricZap Cannon | 4.671 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.530 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.150 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.458 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 5 | poisonAcid rockPower GemrockRock Slide | 3.379 | 100% | 6.5 s 1.1 charged | 67% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 3.340 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 7 | dragonDragon Breath rockAncient PowerghostShadow Force | 3.283 | 100% | 6.5 s 1.1 charged | 66% HP left on average | |
| 8 | rockRock Throw rockMeteor BeamrockStone Edge | 3.106 | 100% | 7.0 s 0.1 charged | 64% HP left on average | |
| 9 | darkSnarl rockRock SlideelectricWild Charge | 3.092 | 100% | 6.5 s 1.1 charged | 63% HP left on average | |
| 10 | waterWater Gun rockRock SliderockRock Blast | 3.037 | 100% | 7.6 s 1.1 charged | 63% HP left on average | |
| 11 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 2.927 | 100% | 7.6 s 1.1 charged | 57% HP left on average | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.922 | 100% | 6.5 s 1.1 charged | 62% HP left on average | |
| 13 | rockRock Throw rockMeteor BeamrockStone Edge | 2.868 | 100% | 6.0 s 0.0 charged | 64% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.801 | 100% | 7.5 s 1.1 charged | 59% HP left on average | |
| 15 | rockRock Throw rockStone EdgerockRock Slide | 2.787 | 100% | 7.0 s 0.1 charged | 60% HP left on average | |
| 16 | rockRock Throw rockRock SliderockAncient Power | 2.771 | 100% | 6.0 s 0.0 charged | 63% HP left on average | |
| 17 | dragonDragon Breath rockAncient PowerghostShadow Force | 2.724 | 100% | 6.5 s 1.1 charged | 59% HP left on average | |
| 18 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.711 | 100% | 6.5 s 1.1 charged | 58% HP left on average | |
| 19 | rockSmack Down rockRock SliderockRock Blast | 2.662 | 100% | 7.9 s 1.4 charged | 52% HP left on average | |
| 20 | waterWater Gun rockAncient PowerwaterAqua Tail | 2.572 | 88% | 8.1 s 1.4 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.