Shadow Charizard counters
fireflyingArlo ยท slot 3Leader
CP
6,847
Attack
431.3
x1.2 Shadow
Defense
204.2
x0.83 Shadow
HP
123
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Air Slash / Dragon Claw
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalLock-On rockStone EdgeelectricZap Cannon | 6.185 | 100% | 6.0 s 1.0 charged | 84% HP left on average | |
| 2 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.792 | 100% | 7.0 s 0.0 charged | 83% HP left on average | |
| 3 | electricThunder Shock rockRock SlideelectricThunderbolt | 5.405 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | normalLock-On rockStone EdgeelectricZap Cannon | 5.061 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 5 | electricSpark rockRock SlideelectricZap Cannon | 4.929 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.750 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 7 | rockRock Throw rockStone EdgeelectricWild Charge | 4.639 | 100% | 7.0 s 0.0 charged | 78% HP left on average | |
| 8 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.394 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 9 | dragonDragon Tail rockMeteor BeamrockStone Edge | 4.343 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 10 | electricThunder Shock electricZap CannonrockAncient Power | 4.286 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 4.286 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 12 | rockRock Throw rockStone EdgeelectricWild Charge | 4.175 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 13 | steelMetal Sound waterHydro CannonwaterHydro Pump | 4.095 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 14 | poisonAcid rockPower GemrockRock Slide | 3.981 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 15 | icePowder Snow rockRock SlideiceBlizzard | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 16 | steelMetal Sound rockRock SliderockRock Tomb | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 17 | rockSmack Down rockMeteor BeamrockStone Edge | 3.800 | 100% | 7.5 s 0.0 charged | 74% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.800 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.750 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 20 | rockSmack Down rockStone EdgesteelFlash Cannon | 3.730 | 100% | 10.5 s 2.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.