Shadow Charizard counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fire Spin / Air Cutter
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.967 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 4.139 | 100% | 6.0 s 1.0 charged | 76% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.821 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 4 | normalLock-On rockStone EdgeelectricZap Cannon | 3.311 | 100% | 6.0 s 1.0 charged | 70% HP left on average | |
| 5 | rockSmack Down rockStone EdgedarkBrutal Swing | 2.083 | 100% | 6.0 s 0.0 charged | 52% HP left on average | |
| 6 | electricThunder Shock electricZap CannonrockAncient Power | 1.742 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 7 | fightingKarate Chop rockStone EdgerockRock Slide | 1.543 | 100% | 5.5 s 1.0 charged | 35% HP left on average | |
| 8 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.482 | 100% | 5.5 s 1.0 charged | 33% HP left on average | |
| 9 | electricThunder Shock electricZap CannonrockAncient Power | 1.459 | 100% | 5.5 s 1.0 charged | 31% HP left on average | |
| 10 | electricThunder Shock electricThunderelectricThunder Punch | 1.451 | 100% | 5.5 s 1.0 charged | 31% HP left on average | |
| 11 | electricThunder Shock rockRock SlideelectricThunderbolt | 1.417 | 100% | 5.5 s 1.0 charged | 29% HP left on average | |
| 12 | electricThunder Shock electricWild ChargeelectricThunder | 1.362 | 100% | 5.5 s 1.0 charged | 27% HP left on average | |
| 13 | electricThunder Shock electricThunderelectricDischarge | 1.308 | 100% | 5.5 s 1.0 charged | 24% HP left on average | |
| 14 | rockSmack Down rockRock SliderockRock Blast | 1.288 | 100% | 7.5 s 2.0 charged | 22% HP left on average | |
| 15 | fightingKarate Chop rockStone EdgerockRock Slide | 1.286 | 100% | 5.5 s 1.0 charged | 22% HP left on average | |
| 16 | waterWater Gun rockAncient PowerwaterHydro Pump | 1.259 | 100% | 8.5 s 2.0 charged | 21% HP left on average | |
| 17 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.225 | 100% | 5.5 s 1.0 charged | 18% HP left on average | |
| 18 | bugFury Cutter rockRock BlastwaterWater Pulse | 1.222 | 100% | 5.5 s 1.0 charged | 18% HP left on average | |
| 19 | electricThunder Shock electricThunderelectricThunder Punch | 1.203 | 100% | 5.5 s 1.0 charged | 17% HP left on average | |
| 20 | electricThunder Shock electricWild ChargeelectricThunder | 1.163 | 100% | 5.5 s 1.0 charged | 14% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.