Shadow Alakazam counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Future Sight
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 7.875 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 2 | flyingPeck darkFoul PlaynormalHyper Beam | 5.281 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.684 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 4.500 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 6 | ghostAstonish darkDark PulseghostShadow Ball | 4.111 | 100% | 7.5 s 0.0 charged | 76% HP left on average | |
| 7 | flyingPeck darkFoul PlaynormalHyper Beam | 4.024 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 3.870 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 9 | fireFire Spin steelIron HeadgrassSolar Beam | 3.860 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 10 | darkBite darkDark PulsegrassPower Whip | 3.824 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 11 | bugFury Cutter darkDark PulsebugX-Scissor | 3.804 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | darkSucker Punch darkPaybackflyingFly | 3.646 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 13 | darkSnarl darkDark PulsebugX-Scissor | 3.590 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 14 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.520 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 15 | darkSucker Punch darkDark PulseflyingHurricane | 3.433 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 16 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.391 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 17 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 18 | darkSucker Punch darkNight SlashfairyPlay Rough | 3.341 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 19 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 3.314 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 20 | ghostLick darkNight SlashnormalHyper Beam | 3.140 | 100% | 7.0 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.