Shadow Alakazam counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Fire Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 2.0 charged | 92% HP left on average | |
| 4 | grassVine Whip darkDark PulsegrassPower Whip | 9.905 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 5 | darkSnarl darkDarkest LariatdarkBrutal Swing | 9.700 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 9.450 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 7 | dragonDragon Tail darkBrutal SwingdarkCrunch | 9.317 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 8 | darkSnarl darkDark PulsebugX-Scissor | 9.313 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 9 | flyingWing Attack darkPaybackflyingFly | 8.857 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 10 | flyingPeck darkFoul PlaynormalHyper Beam | 8.571 | 100% | 5.5 s 2.0 charged | 88% HP left on average | |
| 11 | flyingPeck darkFoul PlaynormalHyper Beam | 8.571 | 100% | 5.5 s 2.0 charged | 88% HP left on average | |
| 12 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 8.571 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 13 | ghostAstonish darkDark PulseghostShadow Ball | 8.263 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 14 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 8.190 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 7.875 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 16 | darkFeint Attack darkDark PulsedarkFoul Play | 7.760 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 17 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 7.731 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 18 | ghostLick darkNight SlashnormalHyper Beam | 7.308 | 100% | 7.0 s 2.0 charged | 86% HP left on average | |
| 19 | darkSucker Punch darkDark PulseflyingHurricane | 7.065 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 20 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.615 | 100% | 6.5 s 2.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.