Shadow Alakazam counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Future Sight
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 9.750 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | darkSnarl darkDarkest LariatdarkBrutal Swing | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 9.200 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 5 | flyingPeck darkFoul PlaynormalHyper Beam | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | flyingPeck darkFoul PlaynormalHyper Beam | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 8.125 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 7.667 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 9 | flyingWing Attack darkPaybackflyingFly | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 10 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 11 | ghostAstonish darkDark PulseghostShadow Ball | 7.286 | 100% | 7.5 s 0.0 charged | 86% HP left on average | |
| 12 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.958 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 13 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.852 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 14 | darkBite darkDark PulsegrassPower Whip | 6.733 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 15 | darkFeint Attack darkDark PulsedarkFoul Play | 6.714 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 16 | fireFire Spin steelIron HeadgrassSolar Beam | 6.486 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 17 | ghostLick darkNight SlashnormalHyper Beam | 6.167 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 18 | darkSucker Punch darkDark PulseflyingHurricane | 6.057 | 100% | 7.0 s 0.0 charged | 83% HP left on average | |
| 19 | darkSnarl darkDark PulsebugX-Scissor | 6.042 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 20 | bugFury Cutter darkDark PulsebugX-Scissor | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.