Shadow Alakazam counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Fire Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 8.864 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | flyingPeck darkFoul PlaynormalHyper Beam | 6.731 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 5.735 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | flyingPeck darkFoul PlaynormalHyper Beam | 5.469 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 4.842 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 6 | darkSnarl darkDarkest LariatdarkBrutal Swing | 4.700 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 4.643 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 8 | ghostAstonish darkDark PulseghostShadow Ball | 4.135 | 100% | 7.0 s 1.0 charged | 76% HP left on average | |
| 9 | darkFeint Attack darkDark PulsedarkFoul Play | 4.087 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 10 | flyingAir Slash darkDark PulsedarkFoul Play | 4.019 | 100% | 7.5 s 2.0 charged | 75% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 4.000 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 12 | fireFire Spin steelIron HeadgrassSolar Beam | 3.914 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 13 | bugFury Cutter darkDark PulsebugX-Scissor | 3.913 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 14 | darkBite darkDark PulsegrassPower Whip | 3.885 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 15 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 3.750 | 100% | 7.5 s 2.0 charged | 73% HP left on average | |
| 16 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.700 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 17 | flyingWing Attack darkPaybackflyingFly | 3.673 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 18 | darkSucker Punch darkDark PulseflyingHurricane | 3.655 | 100% | 7.0 s 1.0 charged | 73% HP left on average | |
| 19 | darkSnarl darkDark PulsebugX-Scissor | 3.625 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 20 | darkSucker Punch darkNight SlashfairyPlay Rough | 3.619 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.