Shadow Alakazam counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 8.750 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 7.292 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 6.875 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | flyingPeck darkFoul PlaynormalHyper Beam | 6.280 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 5.893 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 7 | darkBite darkDark PulsegrassPower Whip | 5.839 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 8 | dragonDragon Tail darkBrutal SwingdarkCrunch | 5.443 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 9 | flyingPeck darkFoul PlaynormalHyper Beam | 5.414 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 10 | darkSucker Punch darkPaybackflyingFly | 5.226 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 11 | darkSnarl darkDark PulsebugX-Scissor | 5.200 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 12 | darkSucker Punch darkDark PulseflyingHurricane | 5.135 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 13 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 5.065 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 14 | darkBite darkDark PulsedarkFoul Play | 4.829 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.806 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 16 | fireFire Spin steelIron HeadgrassSolar Beam | 4.744 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 17 | ghostAstonish darkDark PulseghostShadow Ball | 4.724 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 18 | darkFeint Attack darkDark PulsedarkFoul Play | 4.694 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 19 | bugFury Cutter darkDark PulsebugX-Scissor | 4.629 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | ghostLick darkNight SlashnormalHyper Beam | 4.611 | 100% | 9.0 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.