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PoGoBud
Raid Hour · YveltalNext · 20h 30m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.146
100%16.5 s
4.0 charged
53% HP left on average
2
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.853
100%11.5 s
3.0 charged
46% HP left on average
3
Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
1.638
100%12.5 s
3.0 charged
39% HP left on average
4
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
1.623
100%12.0 s
3.0 charged
38% HP left on average
5
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
1.617
100%10.5 s
3.0 charged
38% HP left on average
6
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
1.528
100%14.0 s
4.0 charged
35% HP left on average
7
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
1.511
100%16.5 s
4.0 charged
34% HP left on average
8
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.405
100%12.0 s
1.0 charged
29% HP left on average
9
Shadow Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
1.376
100%12.0 s
3.0 charged
27% HP left on average
10
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.353
100%12.5 s
3.0 charged
26% HP left on average
11
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
1.351
100%17.0 s
4.0 charged
26% HP left on average
12
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.343
100%10.0 s
1.0 charged
26% HP left on average
13
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.315
100%13.5 s
4.0 charged
24% HP left on average
14
Shadow Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
1.271
100%17.5 s
4.0 charged
21% HP left on average
15
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
1.263
100%14.0 s
4.0 charged
21% HP left on average
16
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
1.257
100%13.5 s
2.0 charged
20% HP left on average
17
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.237
100%12.5 s
3.0 charged
19% HP left on average
18
Giratina (Altered)
ghostShadow Claw
ghostShadow ForceghostShadow Sneak
1.218
100%16.5 s
4.0 charged
18% HP left on average
19
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
1.212
100%17.0 s
5.0 charged
17% HP left on average
20
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.199
100%14.0 s
4.0 charged
17% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.