Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Psychic Fangs
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 2.146 | 100% | 16.5 s 4.0 charged | 53% HP left on average | |
| 2 | groundMud Shot groundDrill RungroundScorching Sands | 1.853 | 100% | 11.5 s 3.0 charged | 46% HP left on average | |
| 3 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.638 | 100% | 12.5 s 3.0 charged | 39% HP left on average | |
| 4 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.623 | 100% | 12.0 s 3.0 charged | 38% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 1.617 | 100% | 10.5 s 3.0 charged | 38% HP left on average | |
| 6 | groundMud-Slap groundEarthquakefightingBrick Break | 1.528 | 100% | 14.0 s 4.0 charged | 35% HP left on average | |
| 7 | darkBite groundEarthquakegroundBulldoze | 1.511 | 100% | 16.5 s 4.0 charged | 34% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFusion Flare | 1.405 | 100% | 12.0 s 1.0 charged | 29% HP left on average | |
| 9 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.376 | 100% | 12.0 s 3.0 charged | 27% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.353 | 100% | 12.5 s 3.0 charged | 26% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.351 | 100% | 17.0 s 4.0 charged | 26% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFusion Flare | 1.343 | 100% | 10.0 s 1.0 charged | 26% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundEarth Power | 1.315 | 100% | 13.5 s 4.0 charged | 24% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakedarkCrunch | 1.271 | 100% | 17.5 s 4.0 charged | 21% HP left on average | |
| 15 | normalScratch groundHigh HorsepowerfireFire Punch | 1.263 | 100% | 14.0 s 4.0 charged | 21% HP left on average | |
| 16 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.257 | 100% | 13.5 s 2.0 charged | 20% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.237 | 100% | 12.5 s 3.0 charged | 19% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.218 | 100% | 16.5 s 4.0 charged | 18% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 1.212 | 100% | 17.0 s 5.0 charged | 17% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 1.199 | 100% | 14.0 s 4.0 charged | 17% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.