Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 2.322 | 100% | 16.0 s 3.0 charged | 57% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 1.566 | 100% | 16.0 s 3.0 charged | 36% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundEarth Power | 1.449 | 100% | 13.5 s 3.0 charged | 31% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakedarkCrunch | 1.355 | 100% | 17.0 s 3.0 charged | 26% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.342 | 100% | 16.5 s 3.0 charged | 25% HP left on average | |
| 6 | groundMud Shot groundDrill RungroundScorching Sands | 1.335 | 100% | 11.5 s 3.0 charged | 25% HP left on average | |
| 7 | fireFire Fang fireOverheatfireFusion Flare | 1.305 | 100% | 12.0 s 1.0 charged | 23% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.269 | 100% | 16.5 s 3.0 charged | 21% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.268 | 100% | 15.5 s 3.0 charged | 21% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFusion Flare | 1.235 | 100% | 10.0 s 1.0 charged | 19% HP left on average | |
| 11 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.219 | 100% | 15.5 s 3.0 charged | 18% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.213 | 100% | 12.5 s 3.0 charged | 18% HP left on average | |
| 13 | dragonDragon Breath darkCrunchdragonOutrage | 1.211 | 100% | 17.0 s 3.0 charged | 17% HP left on average | |
| 14 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.203 | 100% | 15.5 s 3.0 charged | 17% HP left on average | |
| 15 | waterBubble groundEarth PowericeIcy Wind | 1.189 | 100% | 15.5 s 3.0 charged | 16% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.175 | 100% | 12.5 s 3.0 charged | 15% HP left on average | |
| 17 | fireFire Spin fireFire BlastfireMagma Storm | 1.175 | 100% | 14.0 s 3.0 charged | 15% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 1.173 | 100% | 16.5 s 3.0 charged | 15% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundEarth Power | 1.170 | 100% | 13.5 s 3.0 charged | 15% HP left on average | |
| 20 | groundMud Shot waterHydro CannongroundEarthquake | 1.169 | 100% | 13.5 s 3.0 charged | 14% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.