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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.322
100%16.0 s
3.0 charged
57% HP left on average
2
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
1.566
100%16.0 s
3.0 charged
36% HP left on average
3
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.449
100%13.5 s
3.0 charged
31% HP left on average
4
Shadow Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
1.355
100%17.0 s
3.0 charged
26% HP left on average
5
Giratina (Altered)
ghostShadow Claw
ghostShadow ForceghostShadow Sneak
1.342
100%16.5 s
3.0 charged
25% HP left on average
6
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.335
100%11.5 s
3.0 charged
25% HP left on average
7
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.305
100%12.0 s
1.0 charged
23% HP left on average
8
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
1.269
100%16.5 s
3.0 charged
21% HP left on average
9
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.268
100%15.5 s
3.0 charged
21% HP left on average
10
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.235
100%10.0 s
1.0 charged
19% HP left on average
11
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.219
100%15.5 s
3.0 charged
18% HP left on average
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.213
100%12.5 s
3.0 charged
18% HP left on average
13
Shadow Zekrom
dragonDragon Breath
darkCrunchdragonOutrage
1.211
100%17.0 s
3.0 charged
17% HP left on average
14
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
1.203
100%15.5 s
3.0 charged
17% HP left on average
15
Seismitoad
waterBubble
groundEarth PowericeIcy Wind
1.189
100%15.5 s
3.0 charged
16% HP left on average
16
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.175
100%12.5 s
3.0 charged
15% HP left on average
17
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.175
100%14.0 s
3.0 charged
15% HP left on average
18
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
1.173
100%16.5 s
3.0 charged
15% HP left on average
19
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.170
100%13.5 s
3.0 charged
15% HP left on average
20
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.169
100%13.5 s
3.0 charged
14% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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