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PoGoBud
Raid Hour · YveltalNext · 16h 22m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Earthquake

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.688
100%10.5 s
2.0 charged
63% HP left on average
2
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
2.457
100%11.5 s
2.0 charged
59% HP left on average
3
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.300
100%10.0 s
0.0 charged
57% HP left on average
4
Shadow Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
2.150
100%11.5 s
2.0 charged
53% HP left on average
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.899
100%10.5 s
2.0 charged
47% HP left on average
6
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
1.534
100%16.0 s
3.0 charged
35% HP left on average
7
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.400
100%10.5 s
2.0 charged
29% HP left on average
8
Shadow Conkeldurr
fightingForce Palm
fightingFocus BlastdarkBrutal Swing
1.300
100%11.0 s
1.0 charged
23% HP left on average
9
Shadow Palkia
dragonDragon Breath
waterAqua TailfireFire Blast
1.295
100%12.0 s
2.0 charged
23% HP left on average
10
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.205
100%15.5 s
3.0 charged
17% HP left on average
11
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.185
100%10.5 s
2.0 charged
16% HP left on average
12
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
1.147
100%15.5 s
3.0 charged
13% HP left on average
13
Gliscor
groundSand Attack
groundEarthquakegroundSand Tomb
1.139
100%15.5 s
3.0 charged
12% HP left on average
14
Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
1.129
100%13.5 s
3.0 charged
11% HP left on average
15
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.119
100%12.0 s
3.0 charged
11% HP left on average
16
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.106
100%10.5 s
2.0 charged
10% HP left on average
17
Landorus (Therian)
groundMud Shot
fightingSuperpowergroundBulldoze
1.095
100%12.5 s
3.0 charged
9% HP left on average
18
Shadow Gliscor
groundSand Attack
groundEarthquakegroundSand Tomb
1.051
100%13.5 s
3.0 charged
5% HP left on average
19
Zarude
darkBite
grassPower WhipgrassEnergy Ball
1.051
100%17.5 s
3.0 charged
5% HP left on average
20
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
1.049
100%16.0 s
3.0 charged
5% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.