Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Earthquake
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundDrill Run | 2.688 | 100% | 10.5 s 2.0 charged | 63% HP left on average | |
| 2 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.457 | 100% | 11.5 s 2.0 charged | 59% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 2.300 | 100% | 10.0 s 0.0 charged | 57% HP left on average | |
| 4 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 2.150 | 100% | 11.5 s 2.0 charged | 53% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.899 | 100% | 10.5 s 2.0 charged | 47% HP left on average | |
| 6 | darkBite groundEarthquakegroundBulldoze | 1.534 | 100% | 16.0 s 3.0 charged | 35% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.400 | 100% | 10.5 s 2.0 charged | 29% HP left on average | |
| 8 | fightingForce Palm fightingFocus BlastdarkBrutal Swing | 1.300 | 100% | 11.0 s 1.0 charged | 23% HP left on average | |
| 9 | dragonDragon Breath waterAqua TailfireFire Blast | 1.295 | 100% | 12.0 s 2.0 charged | 23% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.205 | 100% | 15.5 s 3.0 charged | 17% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.185 | 100% | 10.5 s 2.0 charged | 16% HP left on average | |
| 12 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.147 | 100% | 15.5 s 3.0 charged | 13% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundSand Tomb | 1.139 | 100% | 15.5 s 3.0 charged | 12% HP left on average | |
| 14 | groundMud Shot groundEarth PowerfightingFocus Blast | 1.129 | 100% | 13.5 s 3.0 charged | 11% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.119 | 100% | 12.0 s 3.0 charged | 11% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.106 | 100% | 10.5 s 2.0 charged | 10% HP left on average | |
| 17 | groundMud Shot fightingSuperpowergroundBulldoze | 1.095 | 100% | 12.5 s 3.0 charged | 9% HP left on average | |
| 18 | groundSand Attack groundEarthquakegroundSand Tomb | 1.051 | 100% | 13.5 s 3.0 charged | 5% HP left on average | |
| 19 | darkBite grassPower WhipgrassEnergy Ball | 1.051 | 100% | 17.5 s 3.0 charged | 5% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 1.049 | 100% | 16.0 s 3.0 charged | 5% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.