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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Crunch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.628
100%16.0 s
3.0 charged
62% HP left on average
2
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
1.775
100%16.0 s
3.0 charged
44% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.709
100%12.5 s
3.0 charged
41% HP left on average
4
Garchomp
groundMud Shot
groundEarth PowerfireFire Blast
1.651
100%13.5 s
3.0 charged
39% HP left on average
5
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
1.492
100%14.0 s
3.0 charged
33% HP left on average
6
Chesnaught
fightingLow Kick
fightingSuperpowergrassSolar Beam
1.460
100%11.5 s
3.0 charged
32% HP left on average
7
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.448
100%14.0 s
3.0 charged
31% HP left on average
8
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.448
100%15.5 s
3.0 charged
31% HP left on average
9
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
1.376
100%15.5 s
3.0 charged
27% HP left on average
10
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
1.367
100%13.5 s
3.0 charged
27% HP left on average
11
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.353
100%15.5 s
3.0 charged
26% HP left on average
12
Shadow Garchomp
groundMud Shot
groundEarth PowerfireFire Blast
1.340
100%13.5 s
3.0 charged
25% HP left on average
13
Eternatus
dragonDragon Tail
fireFlamethrowerdragonDynamax Cannon
1.288
100%15.5 s
3.0 charged
22% HP left on average
14
Goodra
waterWater Gun
waterAqua TailgrassPower Whip
1.265
100%14.5 s
3.0 charged
21% HP left on average
15
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.253
100%12.5 s
3.0 charged
20% HP left on average
16
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassSolar Beam
1.243
100%11.5 s
3.0 charged
20% HP left on average
17
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
1.231
100%15.5 s
3.0 charged
19% HP left on average
18
Kyurem
dragonDragon Breath
iceBlizzardiceGlaciate
1.225
100%16.5 s
3.0 charged
18% HP left on average
19
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
1.211
100%14.5 s
3.0 charged
17% HP left on average
20
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.205
100%14.0 s
3.0 charged
17% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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