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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Breaking Swipe

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.354
100%17.0 s
3.0 charged
58% HP left on average
2
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.813
100%15.5 s
3.0 charged
45% HP left on average
3
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.756
100%14.0 s
3.0 charged
43% HP left on average
4
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
1.703
100%15.5 s
3.0 charged
41% HP left on average
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
1.629
100%13.5 s
3.0 charged
39% HP left on average
6
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.628
100%15.5 s
3.0 charged
39% HP left on average
7
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.590
100%17.0 s
3.0 charged
37% HP left on average
8
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.500
100%13.5 s
3.0 charged
33% HP left on average
9
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
1.496
100%15.5 s
3.0 charged
33% HP left on average
10
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.458
100%14.0 s
3.0 charged
31% HP left on average
11
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.457
100%14.0 s
3.0 charged
31% HP left on average
12
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.448
100%15.5 s
3.0 charged
31% HP left on average
13
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.414
100%11.5 s
3.0 charged
29% HP left on average
14
Donphan
groundMud-Slap
groundEarthquakegrassTrailblaze
1.388
100%15.5 s
3.0 charged
28% HP left on average
15
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
1.386
100%14.0 s
3.0 charged
28% HP left on average
16
Mudsdale
groundMud-Slap
groundBulldozenormalBody Slam
1.358
100%17.0 s
3.0 charged
26% HP left on average
17
Sandaconda
groundMud Shot
groundEarth PowergroundBulldoze
1.356
100%15.0 s
3.0 charged
26% HP left on average
18
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.333
100%15.5 s
3.0 charged
25% HP left on average
19
Golem
groundMud Shot
groundEarthquakerockAncient Power
1.323
100%14.5 s
3.0 charged
24% HP left on average
20
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.314
100%12.5 s
3.0 charged
24% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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