Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Breaking Swipe
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.354 | 100% | 17.0 s 3.0 charged | 58% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.813 | 100% | 15.5 s 3.0 charged | 45% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 1.756 | 100% | 14.0 s 3.0 charged | 43% HP left on average | |
| 4 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.703 | 100% | 15.5 s 3.0 charged | 41% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 1.629 | 100% | 13.5 s 3.0 charged | 39% HP left on average | |
| 6 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.628 | 100% | 15.5 s 3.0 charged | 39% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.590 | 100% | 17.0 s 3.0 charged | 37% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundEarth Power | 1.500 | 100% | 13.5 s 3.0 charged | 33% HP left on average | |
| 9 | groundMud-Slap groundEarthquakewaterSurf | 1.496 | 100% | 15.5 s 3.0 charged | 33% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 1.458 | 100% | 14.0 s 3.0 charged | 31% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.457 | 100% | 14.0 s 3.0 charged | 31% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.448 | 100% | 15.5 s 3.0 charged | 31% HP left on average | |
| 13 | groundMud Shot groundDrill RungroundScorching Sands | 1.414 | 100% | 11.5 s 3.0 charged | 29% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegrassTrailblaze | 1.388 | 100% | 15.5 s 3.0 charged | 28% HP left on average | |
| 15 | groundMud-Slap groundEarthquakefightingBrick Break | 1.386 | 100% | 14.0 s 3.0 charged | 28% HP left on average | |
| 16 | groundMud-Slap groundBulldozenormalBody Slam | 1.358 | 100% | 17.0 s 3.0 charged | 26% HP left on average | |
| 17 | groundMud Shot groundEarth PowergroundBulldoze | 1.356 | 100% | 15.0 s 3.0 charged | 26% HP left on average | |
| 18 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.333 | 100% | 15.5 s 3.0 charged | 25% HP left on average | |
| 19 | groundMud Shot groundEarthquakerockAncient Power | 1.323 | 100% | 14.5 s 3.0 charged | 24% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.314 | 100% | 12.5 s 3.0 charged | 24% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.