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PoGoBud
Raid Hour · YveltalNext · 23h 0m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.082
100%11.0 s
3.0 charged
68% HP left on average
2
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.017
100%13.5 s
3.0 charged
67% HP left on average
3
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.825
100%13.0 s
3.0 charged
65% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.765
100%11.5 s
3.0 charged
64% HP left on average
5
Armarouge
fireEmber
fireHeat WavefireFlamethrower
2.657
100%12.0 s
3.0 charged
62% HP left on average
6
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.630
100%12.5 s
1.0 charged
62% HP left on average
7
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.629
100%10.5 s
1.0 charged
62% HP left on average
8
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.560
100%16.0 s
2.0 charged
61% HP left on average
9
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.453
100%12.5 s
1.0 charged
59% HP left on average
10
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
2.446
100%14.5 s
3.0 charged
59% HP left on average
11
Shadow Palkia
dragonDragon Breath
waterAqua TailfireFire Blast
2.443
100%12.0 s
3.0 charged
59% HP left on average
12
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.438
100%12.0 s
3.0 charged
59% HP left on average
13
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
2.412
100%11.5 s
3.0 charged
59% HP left on average
14
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.366
100%11.5 s
3.0 charged
58% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.366
100%13.5 s
3.0 charged
58% HP left on average
16
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.310
100%14.0 s
3.0 charged
57% HP left on average
17
Shadow Milotic
waterWaterfall
waterAqua TailiceBlizzard
2.310
100%11.5 s
3.0 charged
57% HP left on average
18
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.244
100%11.5 s
1.0 charged
55% HP left on average
19
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.230
100%16.0 s
3.0 charged
55% HP left on average
20
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.212
100%13.0 s
3.0 charged
55% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.