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PoGoBud

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.212
100%13.0 s
3.0 charged
55% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.089
100%11.5 s
1.0 charged
52% HP left on average
3
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
2.072
100%14.0 s
3.0 charged
52% HP left on average
4
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.835
100%13.0 s
3.0 charged
46% HP left on average
5
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
1.798
100%13.5 s
3.0 charged
44% HP left on average
6
Armarouge
fireEmber
fireHeat WavefireFlamethrower
1.762
100%12.0 s
3.0 charged
43% HP left on average
7
Volcanion
fireIncinerate
fireOverheatwaterScald
1.755
100%14.0 s
3.0 charged
43% HP left on average
8
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
1.698
100%16.0 s
3.0 charged
41% HP left on average
9
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.664
100%11.5 s
3.0 charged
40% HP left on average
10
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.641
100%16.0 s
2.0 charged
39% HP left on average
11
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.631
100%14.5 s
3.0 charged
39% HP left on average
12
Victini
psychicConfusion
fireV-createfireOverheat
1.621
100%14.0 s
3.0 charged
38% HP left on average
13
Incineroar
fireFire Fang
fireBlast BurnfireBlaze Kick
1.617
100%14.0 s
3.0 charged
38% HP left on average
14
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.607
100%16.0 s
3.0 charged
38% HP left on average
15
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.561
100%12.5 s
1.0 charged
36% HP left on average
16
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.516
100%13.5 s
3.0 charged
34% HP left on average
17
Hisuian Samurott
waterWaterfall
fightingSacred SworddarkDark Pulse
1.512
100%11.5 s
3.0 charged
34% HP left on average
18
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.496
100%12.5 s
1.0 charged
33% HP left on average
19
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
1.451
100%11.5 s
3.0 charged
31% HP left on average
20
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.438
100%10.5 s
1.0 charged
30% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.