Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Crunch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.837
100%13.0 s
3.0 charged
74% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.760
100%11.5 s
1.0 charged
73% HP left on average
3
Volcanion
fireIncinerate
fireOverheatwaterScald
3.510
100%14.0 s
3.0 charged
72% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.133
100%10.5 s
2.0 charged
68% HP left on average
5
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.123
100%12.5 s
3.0 charged
68% HP left on average
6
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.123
100%13.0 s
3.0 charged
68% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.937
100%11.5 s
3.0 charged
66% HP left on average
8
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.788
100%10.0 s
0.0 charged
64% HP left on average
9
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.783
100%12.0 s
2.0 charged
64% HP left on average
10
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.743
100%16.0 s
2.0 charged
64% HP left on average
11
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
2.740
100%14.5 s
3.0 charged
64% HP left on average
12
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.658
100%13.0 s
3.0 charged
62% HP left on average
13
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.592
100%12.5 s
1.0 charged
61% HP left on average
14
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
2.563
100%11.5 s
3.0 charged
61% HP left on average
15
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.493
100%16.0 s
3.0 charged
60% HP left on average
16
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.487
100%11.5 s
3.0 charged
60% HP left on average
17
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.487
100%11.5 s
3.0 charged
60% HP left on average
18
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.481
100%14.0 s
3.0 charged
60% HP left on average
19
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.359
100%11.5 s
1.0 charged
58% HP left on average
20
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
2.326
100%13.0 s
3.0 charged
57% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.