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PoGoBud
Raid Hour · YveltalNext · 20h 34m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Crunch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.133
100%10.5 s
2.0 charged
68% HP left on average
2
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.788
100%10.0 s
0.0 charged
64% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.802
100%15.0 s
3.0 charged
45% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.664
100%11.5 s
3.0 charged
40% HP left on average
5
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.604
100%10.5 s
2.0 charged
38% HP left on average
6
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
1.527
100%16.0 s
3.0 charged
35% HP left on average
7
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.488
100%16.0 s
2.0 charged
33% HP left on average
8
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
1.478
100%14.0 s
3.0 charged
32% HP left on average
9
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.414
100%13.0 s
3.0 charged
29% HP left on average
10
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.377
100%14.5 s
3.0 charged
27% HP left on average
11
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.371
100%12.0 s
2.0 charged
27% HP left on average
12
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.351
100%10.5 s
2.0 charged
26% HP left on average
13
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
1.331
100%13.0 s
3.0 charged
25% HP left on average
14
Volcanion
fireIncinerate
fireOverheatwaterScald
1.303
100%14.0 s
3.0 charged
23% HP left on average
15
Paldean Tauros (Aqua)
fightingDouble Kick
waterAqua JetgroundEarthquake
1.281
100%11.5 s
3.0 charged
22% HP left on average
16
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
1.276
100%13.0 s
3.0 charged
22% HP left on average
17
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.270
100%11.5 s
3.0 charged
21% HP left on average
18
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.252
100%13.0 s
3.0 charged
20% HP left on average
19
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.245
100%11.5 s
1.0 charged
20% HP left on average
20
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
1.200
100%16.0 s
4.0 charged
17% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.