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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Breaking Swipe

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.357
100%12.0 s
0.0 charged
70% HP left on average
2
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.179
100%12.5 s
2.0 charged
69% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.133
100%10.5 s
2.0 charged
68% HP left on average
4
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.788
100%10.0 s
0.0 charged
64% HP left on average
5
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.300
100%12.0 s
0.0 charged
57% HP left on average
6
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
2.221
100%11.5 s
2.0 charged
55% HP left on average
7
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
2.186
100%13.0 s
3.0 charged
54% HP left on average
8
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.119
100%11.5 s
2.0 charged
53% HP left on average
9
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.091
100%12.0 s
0.0 charged
52% HP left on average
10
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.060
100%15.0 s
3.0 charged
51% HP left on average
11
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
1.991
100%12.0 s
0.0 charged
50% HP left on average
12
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
1.917
100%12.5 s
2.0 charged
48% HP left on average
13
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.798
100%13.0 s
3.0 charged
44% HP left on average
14
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.741
100%13.0 s
3.0 charged
43% HP left on average
15
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
1.675
100%14.0 s
3.0 charged
40% HP left on average
16
Bewear
ghostShadow Claw
fightingSuperpowerfightingDrain Punch
1.662
100%11.5 s
2.0 charged
40% HP left on average
17
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.643
100%12.5 s
2.0 charged
39% HP left on average
18
Latios
dragonDragon Breath
fightingAura SpheregrassSolar Beam
1.638
100%12.0 s
2.0 charged
39% HP left on average
19
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.604
100%10.5 s
2.0 charged
38% HP left on average
20
Dondozo
waterWaterfall
waterSurfwaterLiquidation
1.602
100%14.5 s
3.0 charged
38% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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