Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Psychic Fangs
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.634 | 100% | 12.0 s 4.0 charged | 72% HP left on average | |
| 2 | darkBite fightingClose CombatdarkCrunch | 2.735 | 100% | 14.0 s 4.0 charged | 63% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.541 | 100% | 11.0 s 4.0 charged | 61% HP left on average | |
| 4 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 2.357 | 100% | 12.0 s 4.0 charged | 58% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 2.337 | 100% | 11.0 s 2.0 charged | 57% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.265 | 100% | 10.0 s 4.0 charged | 56% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.265 | 100% | 11.0 s 4.0 charged | 56% HP left on average | |
| 8 | fightingLow Kick darkDark PulsedarkFoul Play | 2.258 | 100% | 14.5 s 4.0 charged | 56% HP left on average | |
| 9 | waterWaterfall waterAqua JetwaterRazor Shell | 2.216 | 100% | 11.0 s 4.0 charged | 55% HP left on average | |
| 10 | fightingForce Palm fightingClose CombatfireBlaze Kick | 2.211 | 100% | 11.0 s 4.0 charged | 55% HP left on average | |
| 11 | waterWaterfall waterSurfwaterAqua Tail | 2.180 | 100% | 11.0 s 4.0 charged | 54% HP left on average | |
| 12 | waterWaterfall waterAqua TaildarkCrunch | 2.180 | 100% | 11.0 s 4.0 charged | 54% HP left on average | |
| 13 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.147 | 100% | 13.0 s 4.0 charged | 53% HP left on average | |
| 14 | waterWaterfall waterSurfwaterAqua Tail | 2.086 | 100% | 12.5 s 4.0 charged | 52% HP left on average | |
| 15 | waterWaterfall waterOrigin PulsewaterHydro Pump | 2.067 | 100% | 11.0 s 2.0 charged | 52% HP left on average | |
| 16 | fireFire Spin fireFire BlastfireMagma Storm | 2.066 | 100% | 12.5 s 4.0 charged | 52% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.043 | 100% | 11.0 s 4.0 charged | 51% HP left on average | |
| 18 | fightingDouble Kick waterAqua JetgroundEarthquake | 1.976 | 100% | 11.0 s 4.0 charged | 49% HP left on average | |
| 19 | fightingCounter groundDrill RunwaterRazor Shell | 1.962 | 100% | 14.5 s 4.0 charged | 49% HP left on average | |
| 20 | fireFire Spin fireFire BlastfireFlamethrower | 1.918 | 100% | 11.0 s 2.0 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.