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PoGoBud
Raid Hour · YveltalNext · 20h 45m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
2.258
100%14.5 s
4.0 charged
56% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.043
100%11.0 s
4.0 charged
51% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.918
100%11.0 s
2.0 charged
48% HP left on average
4
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.830
100%12.5 s
4.0 charged
45% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.745
100%12.5 s
4.0 charged
43% HP left on average
6
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.734
100%12.0 s
4.0 charged
42% HP left on average
7
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.596
100%14.5 s
4.0 charged
37% HP left on average
8
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.586
100%14.5 s
4.0 charged
37% HP left on average
9
Victini
normalQuick Attack
fireV-createfireOverheat
1.558
100%14.5 s
4.0 charged
36% HP left on average
10
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
1.513
100%19.0 s
6.0 charged
34% HP left on average
11
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.500
100%16.5 s
5.0 charged
33% HP left on average
12
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.496
100%16.5 s
5.0 charged
33% HP left on average
13
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
1.490
100%15.5 s
4.0 charged
33% HP left on average
14
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
1.483
100%13.5 s
4.0 charged
33% HP left on average
15
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.469
100%12.5 s
4.0 charged
32% HP left on average
16
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.457
100%14.0 s
4.0 charged
31% HP left on average
17
Armarouge
fireEmber
fireHeat WavefireFlamethrower
1.447
100%12.0 s
4.0 charged
31% HP left on average
18
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.443
100%11.0 s
2.0 charged
31% HP left on average
19
Hisuian Samurott
waterWaterfall
fightingSacred SworddarkDark Pulse
1.442
100%11.0 s
4.0 charged
31% HP left on average
20
Grimmsnarl
fightingLow Kick
darkFoul PlayfairyPlay Rough
1.437
100%19.0 s
6.0 charged
30% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.