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PoGoBud
Raid Hour · YveltalNext · 19h 44m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
2.258
100%14.5 s
4.0 charged
56% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.469
100%12.5 s
4.0 charged
32% HP left on average
3
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.376
100%15.5 s
5.0 charged
27% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.315
100%11.0 s
2.0 charged
24% HP left on average
5
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
1.288
100%12.5 s
4.0 charged
22% HP left on average
6
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
1.281
100%15.5 s
4.0 charged
22% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.270
100%11.0 s
4.0 charged
21% HP left on average
8
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.236
100%12.5 s
4.0 charged
19% HP left on average
9
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
1.233
100%19.0 s
6.0 charged
19% HP left on average
10
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.228
100%16.5 s
5.0 charged
19% HP left on average
11
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.220
100%16.5 s
5.0 charged
18% HP left on average
12
Zacian (Crowned Sword)
flyingAir Slash
steelBehemoth BladenormalGiga Impact
1.218
100%20.0 s
5.0 charged
18% HP left on average
13
Victini
normalQuick Attack
fireV-createfireOverheat
1.204
100%14.5 s
4.0 charged
17% HP left on average
14
Jirachi
electricCharge Beam
fightingAura SpheresteelDoom Desire
1.204
100%17.5 s
6.0 charged
17% HP left on average
15
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
1.182
100%15.5 s
4.0 charged
15% HP left on average
16
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.175
100%12.0 s
4.0 charged
15% HP left on average
17
Hisuian Samurott
waterWaterfall
fightingSacred SworddarkDark Pulse
1.155
100%11.0 s
4.0 charged
13% HP left on average
18
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.137
100%14.5 s
4.0 charged
12% HP left on average
19
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.113
100%14.5 s
4.0 charged
10% HP left on average
20
Grimmsnarl
fightingLow Kick
darkFoul PlayfairyPlay Rough
1.102
100%19.0 s
6.0 charged
9% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.