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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
4.660
100%13.0 s
3.0 charged
79% HP left on average
2
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
4.308
100%20.5 s
5.0 charged
77% HP left on average
3
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
4.195
100%13.0 s
3.0 charged
76% HP left on average
4
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
4.132
100%17.5 s
4.0 charged
76% HP left on average
5
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
4.027
100%12.0 s
3.0 charged
75% HP left on average
6
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
3.881
100%18.5 s
5.0 charged
74% HP left on average
7
Togekiss
flyingPeck
fireFlamethrowerfairyDazzling Gleam
3.423
100%19.0 s
4.0 charged
71% HP left on average
8
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.298
100%13.0 s
3.0 charged
70% HP left on average
9
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
3.263
100%13.5 s
3.0 charged
69% HP left on average
10
Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
3.220
100%20.5 s
5.0 charged
69% HP left on average
11
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
3.209
100%12.0 s
3.0 charged
69% HP left on average
12
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
3.170
100%17.0 s
5.0 charged
68% HP left on average
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
3.162
100%15.5 s
4.0 charged
68% HP left on average
14
Shadow Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
3.157
100%17.5 s
4.0 charged
68% HP left on average
15
Sylveon
fairyFairy Wind
ghostShadow BallfairyMoonblast
3.129
100%21.5 s
5.0 charged
68% HP left on average
16
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
3.092
100%14.0 s
3.0 charged
68% HP left on average
17
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
2.985
100%16.5 s
4.0 charged
66% HP left on average
18
Azumarill
waterBubble
waterHydro PumpiceIce Beam
2.956
100%18.5 s
4.0 charged
66% HP left on average
19
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.937
100%11.5 s
1.0 charged
66% HP left on average
20
Enamorus (Incarnate)
ghostAstonish
grassGrass KnotflyingFly
2.911
100%16.0 s
4.0 charged
66% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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