Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 1.958 | 100% | 13.0 s 3.0 charged | 49% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.821 | 100% | 15.0 s 3.0 charged | 45% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.725 | 100% | 11.5 s 3.0 charged | 42% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 1.694 | 100% | 11.5 s 1.0 charged | 41% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.633 | 100% | 13.0 s 3.0 charged | 39% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.534 | 100% | 14.0 s 3.0 charged | 35% HP left on average | |
| 7 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.435 | 100% | 13.5 s 3.0 charged | 30% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.324 | 100% | 11.0 s 3.0 charged | 24% HP left on average | |
| 9 | waterWaterfall waterSurfwaterAqua Tail | 1.293 | 100% | 13.5 s 3.0 charged | 23% HP left on average | |
| 10 | groundMud Shot groundDrill RungroundScorching Sands | 1.287 | 100% | 12.0 s 3.0 charged | 22% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.272 | 100% | 12.5 s 1.0 charged | 21% HP left on average | |
| 12 | waterWaterfall waterAqua JetwaterRazor Shell | 1.197 | 100% | 11.5 s 3.0 charged | 16% HP left on average | |
| 13 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.197 | 100% | 14.0 s 3.0 charged | 16% HP left on average | |
| 14 | waterWaterfall waterAqua TaildarkCrunch | 1.190 | 100% | 11.5 s 3.0 charged | 16% HP left on average | |
| 15 | fireEmber fireHeat WavefireFlamethrower | 1.179 | 100% | 12.0 s 3.0 charged | 15% HP left on average | |
| 16 | waterWaterfall waterAqua TailiceBlizzard | 1.176 | 100% | 11.5 s 3.0 charged | 15% HP left on average | |
| 17 | ghostHex fireBlast BurnfireFlamethrower | 1.156 | 100% | 13.0 s 3.0 charged | 14% HP left on average | |
| 18 | fightingCounter groundDrill RunwaterRazor Shell | 1.154 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.147 | 100% | 13.0 s 3.0 charged | 13% HP left on average | |
| 20 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.129 | 100% | 11.5 s 1.0 charged | 11% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.