Skip to content
PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.958
100%13.0 s
3.0 charged
49% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.821
100%15.0 s
3.0 charged
45% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.725
100%11.5 s
3.0 charged
42% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.694
100%11.5 s
1.0 charged
41% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.633
100%13.0 s
3.0 charged
39% HP left on average
6
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
1.534
100%14.0 s
3.0 charged
35% HP left on average
7
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
1.435
100%13.5 s
3.0 charged
30% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.324
100%11.0 s
3.0 charged
24% HP left on average
9
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.293
100%13.5 s
3.0 charged
23% HP left on average
10
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.287
100%12.0 s
3.0 charged
22% HP left on average
11
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.272
100%12.5 s
1.0 charged
21% HP left on average
12
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
1.197
100%11.5 s
3.0 charged
16% HP left on average
13
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.197
100%14.0 s
3.0 charged
16% HP left on average
14
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.190
100%11.5 s
3.0 charged
16% HP left on average
15
Armarouge
fireEmber
fireHeat WavefireFlamethrower
1.179
100%12.0 s
3.0 charged
15% HP left on average
16
Shadow Milotic
waterWaterfall
waterAqua TailiceBlizzard
1.176
100%11.5 s
3.0 charged
15% HP left on average
17
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
1.156
100%13.0 s
3.0 charged
14% HP left on average
18
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.154
100%14.0 s
3.0 charged
13% HP left on average
19
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.147
100%13.0 s
3.0 charged
13% HP left on average
20
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.129
100%11.5 s
1.0 charged
11% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme