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PoGoBud
Raid Hour · YveltalNext · 17h 32m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Earthquake

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
1.663
100%18.0 s
4.0 charged
40% HP left on average
2
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.521
100%18.0 s
4.0 charged
34% HP left on average
3
Articuno
icePowder Snow
iceBlizzardiceIcy Wind
1.348
100%17.0 s
3.0 charged
26% HP left on average
4
Yveltal
darkSucker Punch
fightingFocus BlastdarkDark Pulse
1.203
100%15.0 s
3.0 charged
17% HP left on average
5
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.155
100%11.5 s
3.0 charged
13% HP left on average
6
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.141
100%17.5 s
4.0 charged
12% HP left on average
7
Shaymin (Sky)
grassMagical Leaf
grassSolar BeamgrassEnergy Ball
1.117
100%14.5 s
3.0 charged
10% HP left on average
8
Shadow Articuno
icePowder Snow
iceBlizzardiceIcy Wind
1.107
100%17.0 s
3.0 charged
10% HP left on average
9
Enamorus (Incarnate)
ghostAstonish
grassGrass KnotflyingFly
1.101
100%16.0 s
3.0 charged
9% HP left on average
10
Landorus (Therian)
groundMud Shot
groundEarthquakefightingSuperpower
1.076
100%13.5 s
3.0 charged
7% HP left on average
11
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.055
100%16.0 s
2.0 charged
5% HP left on average
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.050
100%11.5 s
3.0 charged
5% HP left on average
13
Galarian Zapdos
fightingLow Kick
fightingClose CombatflyingFly
1.033
100%14.0 s
3.0 charged
3% HP left on average
14
Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
1.005
100%14.0 s
3.0 charged
1% HP left on average
15
Gliscor
groundSand Attack
groundEarthquakegroundSand Tomb
1.000
0%15.5 s
3.0 charged
0% HP left on average
16
Zarude
darkBite
grassPower WhipgrassEnergy Ball
0.983
0%17.0 s
3.0 charged
0% HP left on average
17
Shadow Lugia
psychicExtrasensory
groundEarth PowerwaterHydro Pump
0.975
0%17.0 s
4.0 charged
0% HP left on average
18
Celebi
grassMagical Leaf
fightingAura SpheregrassLeaf Storm
0.917
0%13.5 s
3.0 charged
0% HP left on average
19
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
0.908
0%14.0 s
2.0 charged
0% HP left on average
20
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.900
0%9.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.