Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip waterChilling WatergrassPetal Blizzard | 4.308 | 100% | 20.5 s 5.0 charged | 77% HP left on average | |
| 2 | waterWater Gun waterHydro PumpwaterSurf | 4.132 | 100% | 17.5 s 4.0 charged | 76% HP left on average | |
| 3 | waterWaterfall waterSparkling AriawaterHydro Pump | 4.095 | 100% | 14.0 s 4.0 charged | 76% HP left on average | |
| 4 | fairyFairy Wind fireOverheatdarkBrutal Swing | 4.027 | 100% | 12.0 s 3.0 charged | 75% HP left on average | |
| 5 | ghostAstonish groundEarth PowerfireMystical Fire | 3.881 | 100% | 15.5 s 4.0 charged | 74% HP left on average | |
| 6 | flyingPeck fireFlamethrowerfairyDazzling Gleam | 3.423 | 100% | 19.0 s 4.0 charged | 71% HP left on average | |
| 7 | darkBite fightingClose CombatdarkCrunch | 3.263 | 100% | 13.5 s 3.0 charged | 69% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireFlamethrower | 3.241 | 100% | 14.0 s 2.0 charged | 69% HP left on average | |
| 9 | icePowder Snow iceBlizzardwaterChilling Water | 3.220 | 100% | 20.5 s 5.0 charged | 69% HP left on average | |
| 10 | groundMud Shot groundDrill RungroundScorching Sands | 3.209 | 100% | 12.0 s 3.0 charged | 69% HP left on average | |
| 11 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.170 | 100% | 17.5 s 5.0 charged | 68% HP left on average | |
| 12 | fireFire Spin fireFlamethrowersteelIron Head | 3.162 | 100% | 15.5 s 4.0 charged | 68% HP left on average | |
| 13 | icePowder Snow iceBlizzardwaterChilling Water | 3.157 | 100% | 17.5 s 4.0 charged | 68% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 3.079 | 100% | 17.0 s 5.0 charged | 68% HP left on average | |
| 15 | darkSnarl fightingFocus BlastdarkFoul Play | 3.045 | 100% | 14.0 s 4.0 charged | 67% HP left on average | |
| 16 | fightingLow Kick darkDark PulsedarkFoul Play | 2.985 | 100% | 16.5 s 4.0 charged | 66% HP left on average | |
| 17 | waterBubble waterHydro PumpiceIce Beam | 2.956 | 100% | 18.5 s 4.0 charged | 66% HP left on average | |
| 18 | fireFire Spin fireFire BlastfireFlamethrower | 2.937 | 100% | 11.5 s 1.0 charged | 66% HP left on average | |
| 19 | ghostAstonish grassGrass KnotflyingFly | 2.911 | 100% | 15.5 s 4.0 charged | 66% HP left on average | |
| 20 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 2.769 | 100% | 16.5 s 4.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.