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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
4.684
100%22.5 s
5.0 charged
79% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
4.195
100%13.0 s
3.0 charged
76% HP left on average
3
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
3.738
100%18.5 s
4.0 charged
73% HP left on average
4
Florges
grassVine Whip
waterChilling WatergrassTrailblaze
3.652
100%22.5 s
5.0 charged
73% HP left on average
5
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
3.543
100%19.5 s
5.0 charged
72% HP left on average
6
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
3.423
100%18.5 s
5.0 charged
71% HP left on average
7
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.298
100%13.0 s
3.0 charged
70% HP left on average
8
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
3.145
100%16.0 s
4.0 charged
68% HP left on average
9
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.854
100%17.0 s
4.0 charged
65% HP left on average
10
Shadow Alolan Ninetales
icePowder Snow
waterChilling WatericeWeather Ball (Ice)
2.776
100%20.5 s
5.0 charged
64% HP left on average
11
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
2.754
100%18.5 s
4.0 charged
64% HP left on average
12
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.738
100%13.0 s
3.0 charged
63% HP left on average
13
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
2.716
100%15.5 s
4.0 charged
63% HP left on average
14
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
2.694
100%18.5 s
5.0 charged
63% HP left on average
15
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.661
100%18.0 s
5.0 charged
62% HP left on average
16
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.646
100%16.5 s
4.0 charged
62% HP left on average
17
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.614
100%20.5 s
5.0 charged
62% HP left on average
18
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.575
100%13.0 s
1.0 charged
61% HP left on average
19
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.575
100%11.0 s
3.0 charged
61% HP left on average
20
Gholdengo
ghostAstonish
fightingFocus BlastghostShadow Ball
2.459
100%15.5 s
4.0 charged
59% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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