Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 4.684 | 100% | 22.5 s 5.0 charged | 79% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.195 | 100% | 13.0 s 3.0 charged | 76% HP left on average | |
| 3 | waterWater Gun waterHydro PumpwaterSurf | 3.738 | 100% | 18.5 s 4.0 charged | 73% HP left on average | |
| 4 | grassVine Whip waterChilling WatergrassTrailblaze | 3.652 | 100% | 22.5 s 5.0 charged | 73% HP left on average | |
| 5 | fairyFairy Wind groundEarth PowerfireMystical Fire | 3.543 | 100% | 19.5 s 5.0 charged | 72% HP left on average | |
| 6 | flyingPeck fightingAura SpherefireFlamethrower | 3.423 | 100% | 18.5 s 5.0 charged | 71% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 3.298 | 100% | 13.0 s 3.0 charged | 70% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.145 | 100% | 16.0 s 4.0 charged | 68% HP left on average | |
| 9 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.854 | 100% | 17.0 s 4.0 charged | 65% HP left on average | |
| 10 | icePowder Snow waterChilling WatericeWeather Ball (Ice) | 2.776 | 100% | 20.5 s 5.0 charged | 64% HP left on average | |
| 11 | ghostAstonish fightingFocus BlastpsychicPsyshock | 2.754 | 100% | 18.5 s 4.0 charged | 64% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.738 | 100% | 13.0 s 3.0 charged | 63% HP left on average | |
| 13 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.716 | 100% | 15.5 s 4.0 charged | 63% HP left on average | |
| 14 | fightingLow Kick darkDark PulsedarkFoul Play | 2.694 | 100% | 18.5 s 5.0 charged | 63% HP left on average | |
| 15 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.661 | 100% | 18.0 s 5.0 charged | 62% HP left on average | |
| 16 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.646 | 100% | 16.5 s 4.0 charged | 62% HP left on average | |
| 17 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.614 | 100% | 20.5 s 5.0 charged | 62% HP left on average | |
| 18 | fireFire Spin fireFire BlastfireFlamethrower | 2.575 | 100% | 13.0 s 1.0 charged | 61% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.575 | 100% | 11.0 s 3.0 charged | 61% HP left on average | |
| 20 | ghostAstonish fightingFocus BlastghostShadow Ball | 2.459 | 100% | 15.5 s 4.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.