Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.932 | 100% | 17.0 s 4.0 charged | 66% HP left on average | |
| 2 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 2.618 | 100% | 22.5 s 5.0 charged | 62% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.606 | 100% | 13.0 s 3.0 charged | 62% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.276 | 100% | 15.0 s 3.0 charged | 56% HP left on average | |
| 5 | grassVine Whip waterChilling WatergrassTrailblaze | 2.049 | 100% | 22.5 s 5.0 charged | 51% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.043 | 100% | 13.0 s 3.0 charged | 51% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 2.000 | 100% | 13.0 s 3.0 charged | 50% HP left on average | |
| 8 | waterWater Gun waterHydro PumpwaterSurf | 1.962 | 100% | 18.5 s 4.0 charged | 49% HP left on average | |
| 9 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.940 | 100% | 19.5 s 5.0 charged | 48% HP left on average | |
| 10 | flyingPeck fightingAura SpherefireFlamethrower | 1.816 | 100% | 18.5 s 5.0 charged | 45% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.664 | 100% | 13.0 s 3.0 charged | 40% HP left on average | |
| 12 | fireFire Spin fireFire BlastfireFlamethrower | 1.593 | 100% | 13.0 s 1.0 charged | 37% HP left on average | |
| 13 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.587 | 100% | 18.0 s 5.0 charged | 37% HP left on average | |
| 14 | icePowder Snow waterChilling WatericeWeather Ball (Ice) | 1.578 | 100% | 20.5 s 5.0 charged | 37% HP left on average | |
| 15 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.505 | 100% | 14.0 s 3.0 charged | 34% HP left on average | |
| 16 | ghostAstonish fightingFocus BlastpsychicPsyshock | 1.495 | 100% | 18.5 s 4.0 charged | 33% HP left on average | |
| 17 | fightingCounter groundDrill RunwaterRazor Shell | 1.467 | 100% | 15.0 s 3.0 charged | 32% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.453 | 100% | 13.0 s 3.0 charged | 31% HP left on average | |
| 19 | groundMud Shot groundDrill RungroundScorching Sands | 1.433 | 100% | 12.0 s 3.0 charged | 30% HP left on average | |
| 20 | fireFire Spin fireFlamethrowergrassSolar Beam | 1.427 | 100% | 17.0 s 4.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.