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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.932
100%17.0 s
4.0 charged
66% HP left on average
2
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
2.618
100%22.5 s
5.0 charged
62% HP left on average
3
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
2.606
100%13.0 s
3.0 charged
62% HP left on average
4
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.276
100%15.0 s
3.0 charged
56% HP left on average
5
Florges
grassVine Whip
waterChilling WatergrassTrailblaze
2.049
100%22.5 s
5.0 charged
51% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.043
100%13.0 s
3.0 charged
51% HP left on average
7
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.000
100%13.0 s
3.0 charged
50% HP left on average
8
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
1.962
100%18.5 s
4.0 charged
49% HP left on average
9
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
1.940
100%19.5 s
5.0 charged
48% HP left on average
10
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.816
100%18.5 s
5.0 charged
45% HP left on average
11
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.664
100%13.0 s
3.0 charged
40% HP left on average
12
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.593
100%13.0 s
1.0 charged
37% HP left on average
13
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
1.587
100%18.0 s
5.0 charged
37% HP left on average
14
Shadow Alolan Ninetales
icePowder Snow
waterChilling WatericeWeather Ball (Ice)
1.578
100%20.5 s
5.0 charged
37% HP left on average
15
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.505
100%14.0 s
3.0 charged
34% HP left on average
16
Tapu Lele
ghostAstonish
fightingFocus BlastpsychicPsyshock
1.495
100%18.5 s
4.0 charged
33% HP left on average
17
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.467
100%15.0 s
3.0 charged
32% HP left on average
18
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.453
100%13.0 s
3.0 charged
31% HP left on average
19
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.433
100%12.0 s
3.0 charged
30% HP left on average
20
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
1.427
100%17.0 s
4.0 charged
30% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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