Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 2.982 | 100% | 13.5 s 4.0 charged | 66% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.716 | 100% | 12.5 s 3.0 charged | 63% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 2.646 | 100% | 10.5 s 3.0 charged | 62% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 2.633 | 100% | 16.5 s 4.0 charged | 62% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundScorching Sands | 2.338 | 100% | 14.5 s 4.0 charged | 57% HP left on average | |
| 6 | groundMud-Slap groundEarthquakenormalBody Slam | 2.278 | 100% | 14.0 s 4.0 charged | 56% HP left on average | |
| 7 | groundMud Shot groundEarthquakerockAncient Power | 2.257 | 100% | 14.5 s 4.0 charged | 56% HP left on average | |
| 8 | waterWater Gun waterAqua TailgrassPower Whip | 2.250 | 100% | 15.5 s 4.0 charged | 56% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundEarth Power | 2.222 | 100% | 17.5 s 4.0 charged | 55% HP left on average | |
| 10 | groundMud-Slap groundEarthquakebugMegahorn | 2.196 | 100% | 15.0 s 2.0 charged | 54% HP left on average | |
| 11 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 2.190 | 100% | 16.0 s 4.0 charged | 54% HP left on average | |
| 12 | groundMud-Slap groundHigh HorsepowericeAvalanche | 2.177 | 100% | 14.0 s 2.0 charged | 54% HP left on average | |
| 13 | groundSand Attack groundEarth PowergroundSand Tomb | 2.163 | 100% | 14.0 s 4.0 charged | 54% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFusion Flare | 2.157 | 100% | 12.0 s 1.0 charged | 54% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.114 | 100% | 12.5 s 3.0 charged | 53% HP left on average | |
| 16 | fightingDouble Kick groundEarth PowergroundSand Tomb | 2.114 | 100% | 14.0 s 4.0 charged | 53% HP left on average | |
| 17 | groundMud Shot groundEarthquakegroundEarth Power | 2.112 | 100% | 13.5 s 4.0 charged | 53% HP left on average | |
| 18 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 2.081 | 100% | 16.0 s 4.0 charged | 52% HP left on average | |
| 19 | icePowder Snow groundHigh HorsepowergroundBulldoze | 2.053 | 100% | 15.5 s 4.0 charged | 51% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 2.031 | 100% | 16.5 s 4.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.