Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 2.031 | 100% | 16.5 s 4.0 charged | 51% HP left on average | |
| 2 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.505 | 100% | 12.5 s 3.0 charged | 34% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 1.438 | 100% | 16.5 s 4.0 charged | 30% HP left on average | |
| 4 | groundMud-Slap groundEarthquakefightingBrick Break | 1.393 | 100% | 14.0 s 4.0 charged | 28% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.369 | 100% | 14.0 s 3.0 charged | 27% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFusion Flare | 1.346 | 100% | 12.0 s 1.0 charged | 26% HP left on average | |
| 7 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.325 | 100% | 12.0 s 3.0 charged | 25% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.291 | 100% | 12.5 s 3.0 charged | 23% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 1.247 | 100% | 13.5 s 4.0 charged | 20% HP left on average | |
| 10 | darkBite grassPower WhipgrassEnergy Ball | 1.224 | 100% | 18.5 s 4.0 charged | 18% HP left on average | |
| 11 | dragonDragon Tail groundEarthquakedarkCrunch | 1.214 | 100% | 17.5 s 4.0 charged | 18% HP left on average | |
| 12 | normalScratch groundHigh HorsepowerfireFire Punch | 1.208 | 100% | 14.0 s 4.0 charged | 17% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFusion Flare | 1.201 | 100% | 11.0 s 1.0 charged | 17% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.190 | 100% | 12.5 s 3.0 charged | 16% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 1.172 | 100% | 17.0 s 5.0 charged | 15% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.131 | 100% | 14.0 s 4.0 charged | 12% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.099 | 100% | 16.0 s 4.0 charged | 9% HP left on average | |
| 18 | grassMagical Leaf fightingAura SpheregrassLeaf Storm | 1.089 | 100% | 17.5 s 4.0 charged | 8% HP left on average | |
| 19 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.078 | 100% | 15.5 s 4.0 charged | 7% HP left on average | |
| 20 | darkSnarl fightingFocus BlastdarkFoul Play | 1.060 | 100% | 16.0 s 4.0 charged | 6% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.