Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 2.193 | 100% | 16.0 s 3.0 charged | 54% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 1.489 | 100% | 16.0 s 3.0 charged | 33% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundEarth Power | 1.371 | 100% | 13.5 s 3.0 charged | 27% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakedarkCrunch | 1.293 | 100% | 17.0 s 3.0 charged | 23% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 1.252 | 100% | 12.0 s 1.0 charged | 20% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.226 | 100% | 16.5 s 3.0 charged | 18% HP left on average | |
| 7 | groundMud Shot groundDrill RungroundScorching Sands | 1.201 | 100% | 11.5 s 3.0 charged | 17% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.197 | 100% | 15.5 s 3.0 charged | 16% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 1.176 | 100% | 14.5 s 3.0 charged | 15% HP left on average | |
| 10 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.162 | 100% | 15.5 s 3.0 charged | 14% HP left on average | |
| 11 | dragonDragon Breath dragonOutragesteelFlash Cannon | 1.162 | 100% | 17.0 s 3.0 charged | 14% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.152 | 100% | 12.5 s 3.0 charged | 13% HP left on average | |
| 13 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.144 | 100% | 15.5 s 3.0 charged | 13% HP left on average | |
| 14 | waterBubble groundEarth PowericeIcy Wind | 1.135 | 100% | 15.5 s 3.0 charged | 12% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.130 | 100% | 12.5 s 3.0 charged | 12% HP left on average | |
| 16 | fireFire Spin fireFire BlastfireMagma Storm | 1.130 | 100% | 14.0 s 3.0 charged | 12% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 1.126 | 100% | 11.0 s 1.0 charged | 11% HP left on average | |
| 18 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 1.117 | 100% | 15.5 s 3.0 charged | 10% HP left on average | |
| 19 | groundMud Shot waterHydro CannongroundEarthquake | 1.114 | 100% | 13.5 s 3.0 charged | 10% HP left on average | |
| 20 | groundMud Shot groundEarthquakegroundEarth Power | 1.113 | 100% | 13.5 s 3.0 charged | 10% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.