Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Earthquake
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 7.651 | 100% | 16.0 s 3.0 charged | 87% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 5.595 | 100% | 13.5 s 3.0 charged | 82% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 4.814 | 100% | 16.0 s 3.0 charged | 79% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 4.700 | 100% | 15.5 s 3.0 charged | 79% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundEarth Power | 4.224 | 100% | 13.5 s 3.0 charged | 76% HP left on average | |
| 6 | groundMud-Slap groundEarth PowergrassSeed Bomb | 4.175 | 100% | 15.5 s 3.0 charged | 76% HP left on average | |
| 7 | normalScratch groundHigh HorsepowerfireFire Punch | 3.902 | 100% | 14.0 s 3.0 charged | 74% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.547 | 100% | 15.5 s 3.0 charged | 72% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 3.541 | 100% | 14.0 s 3.0 charged | 72% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundEarth Power | 3.408 | 100% | 13.5 s 3.0 charged | 71% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 3.408 | 100% | 14.5 s 3.0 charged | 71% HP left on average | |
| 12 | groundSand Attack groundEarthquakegroundEarth Power | 3.393 | 100% | 14.5 s 3.0 charged | 71% HP left on average | |
| 13 | normalScratch groundHigh HorsepowerfireFire Punch | 3.260 | 100% | 14.0 s 3.0 charged | 69% HP left on average | |
| 14 | groundMud Shot groundMud BombwaterMuddy Water | 3.234 | 100% | 22.0 s 4.0 charged | 69% HP left on average | |
| 15 | groundMud Shot groundEarth PowergroundBulldoze | 3.163 | 100% | 13.5 s 3.0 charged | 68% HP left on average | |
| 16 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.140 | 100% | 15.5 s 3.0 charged | 68% HP left on average | |
| 17 | groundMud-Slap groundEarthquakewaterSurf | 3.061 | 100% | 15.5 s 3.0 charged | 67% HP left on average | |
| 18 | darkBite groundEarthquakegroundBulldoze | 3.000 | 100% | 16.0 s 3.0 charged | 67% HP left on average | |
| 19 | groundMud-Slap fightingSuperpowergroundDrill Run | 2.959 | 100% | 13.0 s 1.0 charged | 66% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegrassTrailblaze | 2.727 | 100% | 15.5 s 3.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.