Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Earthquake
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 2.087 | 100% | 11.5 s 2.0 charged | 52% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.838 | 100% | 10.5 s 2.0 charged | 46% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 1.456 | 100% | 16.0 s 3.0 charged | 31% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.154 | 100% | 10.5 s 2.0 charged | 13% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.139 | 100% | 15.5 s 3.0 charged | 12% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatfightingCross Chop | 1.125 | 100% | 10.5 s 2.0 charged | 11% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.106 | 100% | 10.5 s 2.0 charged | 10% HP left on average | |
| 8 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.092 | 100% | 15.5 s 3.0 charged | 8% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.064 | 100% | 12.0 s 3.0 charged | 6% HP left on average | |
| 10 | fightingKarate Chop fireFire BlastfireFire Punch | 1.060 | 100% | 10.5 s 2.0 charged | 6% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundSand Tomb | 1.046 | 100% | 16.0 s 3.0 charged | 4% HP left on average | |
| 12 | groundMud Shot groundEarth PowerfightingFocus Blast | 1.011 | 100% | 13.5 s 3.0 charged | 1% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.011 | 100% | 10.5 s 2.0 charged | 1% HP left on average | |
| 14 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.983 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 15 | dragonDragon Breath waterAqua TailfireFire Blast | 0.983 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.958 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 17 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 0.958 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 18 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.942 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 19 | fireFire Fang fireOverheatfireFusion Flare | 0.925 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 20 | fireFire Fang fireFire BlastwaterHydro Pump | 0.917 | 0% | 11.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.