Skip to content
PoGoBud

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Crunch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
7.651
100%16.0 s
3.0 charged
87% HP left on average
2
Garchomp
groundMud Shot
groundEarth PowerfireFire Blast
5.595
100%13.5 s
3.0 charged
82% HP left on average
3
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
4.700
100%15.5 s
3.0 charged
79% HP left on average
4
Shadow Garchomp
groundMud Shot
groundEarth PowerfireFire Blast
4.224
100%13.5 s
3.0 charged
76% HP left on average
5
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
4.175
100%15.5 s
3.0 charged
76% HP left on average
6
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
3.547
100%15.5 s
3.0 charged
72% HP left on average
7
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.541
100%14.0 s
3.0 charged
72% HP left on average
8
Shadow Flygon
groundMud Shot
groundEarth PowergroundScorching Sands
3.408
100%13.5 s
3.0 charged
71% HP left on average
9
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
3.408
100%14.5 s
3.0 charged
71% HP left on average
10
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
3.140
100%15.5 s
3.0 charged
68% HP left on average
11
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
3.061
100%15.5 s
3.0 charged
67% HP left on average
12
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
2.959
100%14.0 s
3.0 charged
66% HP left on average
13
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.944
100%11.5 s
3.0 charged
66% HP left on average
14
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.863
100%10.5 s
3.0 charged
65% HP left on average
15
Donphan
groundMud-Slap
groundEarthquakegrassTrailblaze
2.727
100%15.5 s
3.0 charged
63% HP left on average
16
Mamoswine
icePowder Snow
groundHigh HorsepowericeAvalanche
2.646
100%14.5 s
3.0 charged
62% HP left on average
17
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
2.575
100%14.0 s
3.0 charged
61% HP left on average
18
Shadow Rhydon
groundMud-Slap
groundEarthquakewaterSurf
2.557
100%15.5 s
3.0 charged
61% HP left on average
19
Shadow Golem
groundMud Shot
groundEarthquakerockAncient Power
2.530
100%14.5 s
3.0 charged
60% HP left on average
20
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.521
100%15.5 s
3.0 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.