Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.758 | 100% | 10.5 s 2.0 charged | 64% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 2.238 | 100% | 12.0 s 0.0 charged | 55% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 2.131 | 100% | 11.0 s 0.0 charged | 53% HP left on average | |
| 4 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.045 | 100% | 13.0 s 3.0 charged | 51% HP left on average | |
| 5 | waterWaterfall waterOrigin PulsewaterHydro Pump | 2.034 | 100% | 12.0 s 0.0 charged | 51% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.976 | 100% | 12.0 s 2.0 charged | 49% HP left on average | |
| 7 | fireFire Fang fireOverheatfireFire Blast | 1.929 | 100% | 12.0 s 0.0 charged | 48% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.901 | 100% | 11.5 s 2.0 charged | 47% HP left on average | |
| 9 | fireIncinerate fireOverheatwaterScald | 1.876 | 100% | 14.0 s 3.0 charged | 47% HP left on average | |
| 10 | fireEmber fireOverheatfireFire Punch | 1.857 | 100% | 12.5 s 2.0 charged | 46% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireFlamethrower | 1.733 | 100% | 13.0 s 1.0 charged | 42% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.670 | 100% | 13.0 s 3.0 charged | 40% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.600 | 100% | 15.0 s 3.0 charged | 38% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.589 | 100% | 12.5 s 2.0 charged | 37% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingBrick Break | 1.551 | 100% | 11.5 s 2.0 charged | 36% HP left on average | |
| 16 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.537 | 100% | 16.0 s 2.0 charged | 35% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.493 | 100% | 11.5 s 2.0 charged | 33% HP left on average | |
| 18 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.491 | 100% | 12.0 s 2.0 charged | 33% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.433 | 100% | 13.0 s 3.0 charged | 30% HP left on average | |
| 20 | waterWaterfall waterSurfwaterLiquidation | 1.430 | 100% | 14.5 s 3.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.