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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Heavy Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.758
100%10.5 s
2.0 charged
64% HP left on average
2
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.238
100%12.0 s
0.0 charged
55% HP left on average
3
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.131
100%11.0 s
0.0 charged
53% HP left on average
4
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
2.045
100%13.0 s
3.0 charged
51% HP left on average
5
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.034
100%12.0 s
0.0 charged
51% HP left on average
6
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
1.976
100%12.0 s
2.0 charged
49% HP left on average
7
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
1.929
100%12.0 s
0.0 charged
48% HP left on average
8
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.901
100%11.5 s
2.0 charged
47% HP left on average
9
Volcanion
fireIncinerate
fireOverheatwaterScald
1.876
100%14.0 s
3.0 charged
47% HP left on average
10
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
1.857
100%12.5 s
2.0 charged
46% HP left on average
11
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.733
100%13.0 s
1.0 charged
42% HP left on average
12
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.670
100%13.0 s
3.0 charged
40% HP left on average
13
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.600
100%15.0 s
3.0 charged
38% HP left on average
14
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.589
100%12.5 s
2.0 charged
37% HP left on average
15
Pawmot
fightingLow Kick
fightingClose CombatfightingBrick Break
1.551
100%11.5 s
2.0 charged
36% HP left on average
16
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.537
100%16.0 s
2.0 charged
35% HP left on average
17
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.493
100%11.5 s
2.0 charged
33% HP left on average
18
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
1.491
100%12.0 s
2.0 charged
33% HP left on average
19
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.433
100%13.0 s
3.0 charged
30% HP left on average
20
Dondozo
waterWaterfall
waterSurfwaterLiquidation
1.430
100%14.5 s
3.0 charged
30% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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