Skip to content
PoGoBud
Raid Hour · YveltalNext · 20h 6m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Earthquake

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
3.479
100%14.0 s
2.0 charged
71% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.370
100%13.5 s
2.0 charged
70% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.889
100%13.5 s
0.0 charged
65% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.758
100%10.5 s
2.0 charged
64% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.730
100%13.5 s
2.0 charged
63% HP left on average
6
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
2.688
100%14.0 s
2.0 charged
63% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.667
100%14.5 s
2.0 charged
63% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.528
100%12.0 s
2.0 charged
60% HP left on average
9
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.447
100%13.5 s
1.0 charged
59% HP left on average
10
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.285
100%15.5 s
2.0 charged
56% HP left on average
11
Armarouge
fireEmber
fireHeat WavefireFlame Charge
2.247
100%12.5 s
2.0 charged
55% HP left on average
12
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.241
100%16.0 s
2.0 charged
55% HP left on average
13
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.238
100%12.0 s
0.0 charged
55% HP left on average
14
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
2.208
100%12.0 s
2.0 charged
55% HP left on average
15
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
2.198
100%15.0 s
3.0 charged
55% HP left on average
16
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.167
100%15.5 s
2.0 charged
54% HP left on average
17
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.136
100%12.0 s
2.0 charged
53% HP left on average
18
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.136
100%12.0 s
2.0 charged
53% HP left on average
19
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.131
100%11.0 s
0.0 charged
53% HP left on average
20
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
2.110
100%20.5 s
3.0 charged
53% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.