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PoGoBud
Raid Hour · YveltalNext · 18h 34m

Shadow Steelix counters

steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Earthquake

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.889
100%13.5 s
0.0 charged
65% HP left on average
2
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.758
100%10.5 s
2.0 charged
64% HP left on average
3
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.730
100%13.5 s
2.0 charged
63% HP left on average
4
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
2.688
100%14.0 s
2.0 charged
63% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.528
100%12.0 s
2.0 charged
60% HP left on average
6
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.447
100%13.5 s
1.0 charged
59% HP left on average
7
Armarouge
fireEmber
fireHeat WavefireFlame Charge
2.247
100%12.5 s
2.0 charged
55% HP left on average
8
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.238
100%12.0 s
0.0 charged
55% HP left on average
9
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
2.208
100%12.0 s
2.0 charged
55% HP left on average
10
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.136
100%12.0 s
2.0 charged
53% HP left on average
11
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.136
100%12.0 s
2.0 charged
53% HP left on average
12
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.131
100%11.0 s
0.0 charged
53% HP left on average
13
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
2.094
100%14.0 s
2.0 charged
52% HP left on average
14
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.089
100%13.5 s
2.0 charged
52% HP left on average
15
Ceruledge
fireEmber
fireHeat WavefireFlamethrower
2.065
100%12.5 s
2.0 charged
52% HP left on average
16
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.062
100%15.5 s
2.0 charged
51% HP left on average
17
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
2.049
100%15.5 s
2.0 charged
51% HP left on average
18
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.034
100%12.0 s
0.0 charged
51% HP left on average
19
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
2.031
100%13.5 s
2.0 charged
51% HP left on average
20
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
1.976
100%12.0 s
2.0 charged
49% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.